13 September 2014
“In the coming decade, wearable technology will touch nearly every aspect of our lives. It will allow us to bring the power of the Internet to everything we do.” –Marcus Weller, Ph.D
"There is still much to learn as this exciting era of technology unfolds. What many understand already is that investment in new technology not founded on authentic utility is the stuff bubbles are made of.
Wearable technology should at its core, enable us to transcend our problems. Emerging wearable tech leaders have an economic imperative to solve real problems if wearables are to become the omnipresent, multi-billion dollar industry many predict. If these conditions are met, a future of ubiquitous wearable technology may quite literally be upon us." –Marcus Weller, Ph.D
Source: VentureBeat
To be worn, the problem the wearable device purports to solve should be substantive, recurrent, and easily articulated in a sentence.
Wearable technology design should start from a human problem, and then evaluate several viable technology solutions. It should not start from a particular technology solution looking for places to impose its presence.
Because it is with you everywhere, wearable tech should honor the present moment, not distract from it. In doing so, it permits the wearer to remain in the moment, and for others around the wearer to do the same.
It should make the wearer better able to consume and experience the world, not replace or intervene with the wearer’s opportunity to experience it.
In rendering a wearable solution, it should eliminate more problems than it introduces to one’s life.
It should enable broad networks of platforms. Not only should wearable devices communicate with each other, but they should also enable the broader systems and platforms upon which they are based to interface with one another.
Scale and flexibility are more readily achieved when wearable hardware both serves, and is served by the software. As the wearer’s needs adjust or their context changes, the hardware can remain static while the software platform can quickly evolve.
Wearable hardware should strive to reduce its footprint while the wearable software platforms continue to broaden and expand. This maximizes wearable technology’s impact and utility across an expansive universe of applications.
To earn the privilege of being worn, wearable design should evoke a feeling of the device as a natural extension of the person. It should not require the person to adapt or force new behavior.
It should enhance our favorite experiences, making them richer and more memorable while using automation to create more time to do the things we love.
To be worn, the problem the wearable device purports to solve should be substantive, recurrent, and easily articulated in a sentence.
Wearable technology design should start from a human problem, and then evaluate several viable technology solutions. It should not start from a particular technology solution looking for places to impose its presence.
Because it is with you everywhere, wearable tech should honor the present moment, not distract from it. In doing so, it permits the wearer to remain in the moment, and for others around the wearer to do the same.
It should make the wearer better able to consume and experience the world, not replace or intervene with the wearer’s opportunity to experience it.
In rendering a wearable solution, it should eliminate more problems than it introduces to one’s life.
It should enable broad networks of platforms. Not only should wearable devices communicate with each other, but they should also enable the broader systems and platforms upon which they are based to interface with one another.
Scale and flexibility are more readily achieved when wearable hardware both serves, and is served by the software. As the wearer’s needs adjust or their context changes, the hardware can remain static while the software platform can quickly evolve.
Wearable hardware should strive to reduce its footprint while the wearable software platforms continue to broaden and expand. This maximizes wearable technology’s impact and utility across an expansive universe of applications.
To earn the privilege of being worn, wearable design should evoke a feeling of the device as a natural extension of the person. It should not require the person to adapt or force new behavior.
It should enhance our favorite experiences, making them richer and more memorable while using automation to create more time to do the things we love.